Enter the Metaverse:
Get started with Unity for AR/VR
1-2 days • 11, 12 February 2025 or enquire to select dates
Unity isn't just the world's leading mobile game development engine — it's a gateway to the future of immersive technology. Whether you're dreaming up AR/VR experiences or working on detailed digital twins, Unity is the tool you need to turn your big ideas into reality.In this course, we'll guide you through Unity's core features and functionalities. On Day 1, you'll get familiar with the Unity interface, learn some C# scripting, and start creating interactive 3D environments. Then on Day 2, we'll dive into advanced AR/VR techniques and show you how to build amazing experiences for the metaverse.This hands-on, intuitive course is perfect for aspiring developers, tech enthusiasts, and innovators. By the end, you'll have the skills to make the most of Unity, whether you're aiming to develop the next hit game, an innovative AR app, or a captivating virtual world.Join us and transform your ideas into reality with Unity!
What will you learn?
In this broad introduction to Unity development, you'll dive into the core technologies that power interactive 3D experiences and get hands-on experience building your own versatile projects using Unity.
For a complete learning journey, you'll also explore advanced techniques in AR/VR development through practical projects, gaining exposure to Unity's powerful capabilities for creating immersive experiences. This hands-on approach ensures you gain practical experience and a solid foundation in Unity development.
By the end of the program, you will have learned to:
Understand the fundamentals of Unity development, including the Unity interface, C# scripting, and creating interactive 3D environments.
Create a basic AR/VR application using Unity's advanced features (Day 2).
Learn how to integrate physics, animations, and user interactions to create compelling and immersive experiences (Day 2).
Programme Details
Dates and Times: 1-2 days; can be configured over multiple sessions. Please write in to enquire. We start a class with a minimum of 5 sign-ups.Location: Tinkercademy, 59 Jalan Pemimpin, #04-01, Singapore 577218Requirements: Bring your own laptop! Modern Windows, Mac or Linux laptops are supported, as development will take place in the browser. (iPads and Chromebooks are unsupported.) Read about Unity hardware requirements at unity3d.com.Fees (1-day / 2-days)
• Individual sign-up: $900 ($981) / $1,600 ($1,744)
• Groups of up to 7: $5,600 ($6,104) / $11,200 ($12,208)
• Groups of 8-15: $6,200 ($6,758) / $12,400 ($13,516)
• Groups of 16 and above: Please email for more informationAll quoted prices are in SGD, including 9% GST. Invoicing terms available.Questions? Please email us at [email protected].
1. Cancellation by Client
1.1. Notification:
All cancellations must be submitted in writing via email to [email protected].
1.2. Refunds:
• Up to 30 days before the class start date: Full refund, less a processing fee of SGD 800 (before GST) per class.
• 30 days or less before the class start date: No refund.
1.3. Substitutions:
The client may substitute participants up to 5 days before the class start date without any additional fees.
2. Cancellation by Tinkercademy
2.1. Tinkercademy reserves the right to cancel the class. In such cases, clients will be notified at least 10 days before the class start date.
2.2. Refunds: In the event of cancellation by Tinkercademy, clients will receive a full refund of the class fees.
3. Force Majeure
In the event of circumstances beyond our control (e.g., natural disasters, pandemics, government restrictions), Tinkercademy reserves the right to reschedule or cancel the class. Clients will be offered the option to attend on the new date or receive a full refund.
4. Rescheduling
4.1. Client-Initiated Rescheduling: Requests to transfer reschedule the class date must be made at least 14 days before the original class start date. Transfers are subject to availability and a rescheduling fee of SGD500 (before GST) per class may be levied.
4.2. Organiser-Initiated Rescheduling: If Tinkercademy reschedules the class, clients will be offered the option to transfer to the new date or receive a full refund.
5. Attendance Requirements
5.1. Participation: Participants are expected to attend up to 75% of scheduled sessions of the training class to receive any certificates of completion associated with the course.
5.2. Punctuality: Participants should arrive on time for each session. Late arrivals may be allowed at the discretion of the instructor but may result in missing critical content.
5.3. Absenteeism:
• Notification of Absence: If a participant is unable to attend a session, the client must inform Tinkercademy as soon as possible.
• Do note that participants are expected to attend up to 75% of scheduled sessions of the training class to receive any certificates of completion.
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